• Unity 3D
  • First Person Exploration
  • Available for free on (Link below)
  • Personnal project using free assets from Unity's Asset Store

  • available for Windows, Mac and Linux.

    My work on the project

    • Level Design : The goal of this school work was to create a level based on a very precise experience. This project is a game about the eerie feeling of being lost in a dream, where everything is calm yet off-putting.
      I have spent a few extra hours on this project to make it fully playable; blocking volumes to make the world more comfortable to explore, tweaking trigger zones and asset placement. I have also asked players to test it to give me feedback that allowed me to further improve on the original design.
      This project helped me to learn how to design a game solely focused on a precise experience, which has become a very important part of my production process since then.

    • Sound Design
    • Programming
    • Music composition