available for Windows, Mac and Linux.
My work on the project
- Level Design :
The goal of this school work was to create a level based on a very precise experience. This project is a game
about the eerie feeling of being lost in a dream, where everything is calm yet off-putting.
I have spent a few extra hours on this project to make it fully playable; blocking volumes to make the world more comfortable to explore, tweaking trigger zones and asset placement. I have also asked players to test it to give me feedback that allowed me to further improve on the original design.
This project helped me to learn how to design a game solely focused on a precise experience, which has become a very important part of my production process since then.
- Sound Design
- Music composition