My work on the project
- Editorial Game Design
This project was the first commercial game I worked on from early in production until release, and beyond. I joined the editorial team on the game about halfway through production.
As an Editorial Game Designer, my tasks revolve around ensuring the quality and ambition of the experience by providing support on the design side to the development teams. Through the analysis of documents and game builds, as well as frequent meetings with product owners on various design subjects, I provide feedback to help ensure the game becomes the best version of itself.
I began supporting about a year before its release, then continued this support through the live development of the post-launch content, including season pass content, DLCs, live events, and more.